Jun 27, 2011

with placeholder hair compared to some of the ref I've been using:



testing displacement in Maya compared to ZBrush HD sculpt:
still working on skin texture and wrinkles but happy with where it's headed



wireframe:

3 comments:

Anonymous said...

nice work and nice pun

detgirl said...

testing diplacement wha? ZBrush / HD huh? does this refer to the weight of the pencil... size of the paintbrush? And, what's with wireframe? Wire has never been involved in any of MY artwork!?
Seriously though, beautiful work Ryan..oozing pride now so I'm gonna go and enjoy it.. miss you xo

mohammad modarres said...

nice work Ryan,i could stop by in your Fb page and say that your guys did an amazing job on rango