Apr 5, 2013


zombie sculpt. zbrush, rendered in modo

fun illustration i put together on a lunch break a little while ago. started by messing with the outline shader in zbrush and screengrabbing bits and pieces to putting them together in photoshop. the skeleton was an afterthought but i kinda like it :-) this is not really meant to be a design, more of an inspiration for one or an illustration.

Jan 18, 2013

Ambassador (continued)



More work on Frankie. Refined the face a little. Took the ZBrush screengrab into PS to play with lighting to see forms and got carried away with a 40 minute paint over. Wish I'da used the VRay renders!! Oh well...

Jan 17, 2013

Frankie Manning



The Amassador (of Lindy Hop)
Frankie Manning
Lunch Crunch project that's got a couple hours' work in it. Trying to keep the forms emphatic and interesting while still representational of Frankie.
sculpted in ZBrush, lit and rendered using VRay for Maya.

Jul 18, 2012

One hour (and ten minute) Lunch Crunch from a couple weeks ago.
Honestly, I don't think I've ever so much as drawn Batman. No idea why it came out in a stream of consciousness sculpt...Nevertheless, pretty happy w/ it. If there's time I'll keep it going.

One hour Lunch Crunch (7/18/12) I did today (7/18/12)
Inspired by the work of Jason Shawn Alexander who I met at Comic Con last week.
 Think I'll take this one a little further if I get some time.

Jul 8, 2012

Afternoon coffee shop sculpt. Watched "Dont be afraid of the dark" last night and was probably inspired by the toothy lil creatures that live in the basement...

Jun 29, 2012


Quick creature sculpt and paintover I did starting w/ a sphere in ZBrush. Unfortunately, I lost the latest sculpts (due to technical difficulties) on this guy which had come a long ways since these images. Oh well, time to start a new one!

Jun 20, 2012



did this before even getting out of bed the other day. its based on a sketch i did of an old man at the ferry building farmers market.

Jun 27, 2011


with placeholder hair compared to some of the ref I've been using:



testing displacement in Maya compared to ZBrush HD sculpt:
still working on skin texture and wrinkles but happy with where it's headed



wireframe:

Jul 1, 2010



Album cover I did for Jessica Hernandez www.jessicahernandez.net/